![]() You're done! ^^ EXTRAS: This section deals with simple script calls and comments on how to get those gorgeous light effects: Clouds: Adds light and shadow to your maps. The 'Shade' graphic shown in some of the below examples comes from RMXP. Save it as a PNG after naming it, and put it in your Pictures folder. Step 4: Go to Filter and add a Blur to soften the edges. I also found that one of the settings should be 'add' since sub turns the light black, and normal doesn't make it transparent at all. I forgot who I got the overlay from, but I am using Mac tilesets, along with this overlay, if that helps. A good value here would be between 95-100. In other words, so that the light isn't too bright. Step 3: Next, go to Image - Adjustments - Threshhold. ![]() Make sure your colours are set to the default black and white. >< Step 1: Open up a new document 256x256. A powerful map editor to build your world. An immensely powerful editor, Ace supports multiple tilesets, offers full control over autoshadow and has a very flexible features system. All you need is any version of Photoshop ( version 7 or higher ). RPG Maker VX Ace improves on every aspect of creating your very own epic adventure. Editor Tiles, PK8, Maps, Tiles, Parallaxes, Regions, Tiles. All I used was a simple cloud graphic ( I made my own, because RMXP's one is horrible ) and I'll show you how you can create your cloud graphics as well. VE - Light Effects, Victor Sant, Graphics, Sprites, Visuals, Sounds, Lights, Shadows. You willneed Woratana's Multiple Fog script for this little trick to work ( since VX and Ace don't come with Fogs, unfortunately ). ![]() ![]() LIGHTING EFFECTS: Now, many of you would have noticed the subtle light and shadow on most of the above maps. If they are edits of RTP resources, you must also own the engine that the RTP is from (for example, if they are from VX Ace's RTP, you can use them in MV but only if you own both MV and Ace). from elsewhere, check to make sure that they are not edits of existing 'RTP' resources. To my understanding, the default interior A2 set is 16x12 tiles long, which equates to 512x384 total pixels since each individual tile is 32x32 pixels. You also have to utilize plug-ins to make it work. After reviewing the VX ACE manual for all its available info on tilesets, I exported the default interior A2 tileset from VX ACE to check my dimensions. Cloudy/stormy weather: -85, -51, -34, 119 Extra Note: Looks great with AK47's realistic rain tutorial. If you downloaded the tileset/character/etc. Parallaxing takes a lot longer, is more fiddly and requires skill in a graphic program. ![]()
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